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<!--
Podcast

A podcast is a multimedia file that is distributed by subscription (paid or unpaid) over the Internet using syndication 
feeds, for playback on mobile devices and personal computers. Like radio, it can mean both the content and the method 
of broadcast. The latter may also be termed podcasting. The host or author of a podcast is often called a podcaster.

Though podcasters web sites may also offer direct download or streaming of their content, a podcast is distinguished from 
other digital audio formats by its ability to be downloaded automatically using software capable of reading feed formats 
such as RSS or Atom.

http://en.wikipedia.org/wiki/Podcast
-->


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    <title>PRI: Design for the Real World</title>
    <link>http://www.studio360.org</link>
    <description>Design for the Real World is an inside look at the hidden genius of everyday things - lipstick, sheetrock, tea bags, ballparks - from Studio 360 with Kurt Andersen, public radio's weekly guide to what's happening in the culture. Produced by Public Radio International and WNYC.</description>
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    <copyright>2007 Public Radio International/WNYC</copyright>
    <pubDate>Wed, 11 Nov 2009 05:00:00 GMT</pubDate>
    <lastBuildDate>Sat, 21 Nov 2009 17:19:45 GMT</lastBuildDate>
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      <itunes:email>cforry@pri.org</itunes:email>
      <itunes:name>Public Radio International/WNYC</itunes:name>
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    <itunes:image href="http://media.publicbroadcasting.net/dfrw/ondemand/podcast/podcastImage_11403.png" />
    <itunes:category text="Arts">
      <itunes:category text="Design" />
    </itunes:category>
    <itunes:category text="News &amp; Politics" />
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    <itunes:keywords>arts, design, studio 360, architecture</itunes:keywords>
    <itunes:subtitle>An inside look at the hidden genius of everyday things - from lipstick to ballparks.</itunes:subtitle>
    <itunes:summary>Design for the Real World is an inside look at the hidden genius of everyday things - lipstick, sheetrock, tea bags, ballparks - from Studio 360 with Kurt Andersen, public radio's weekly guide to what's happening in the culture. Produced by Public Radio International and WNYC.</itunes:summary>
    <itunes:author>Public Radio International/WNYC</itunes:author>
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    <item>
      <title>Jay Harman</title>
      <link>http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/870130/mp3/arts/podcast/11403/870130.mp3</link>
      <description>When designer Jay Harman comes home from a sailing expedition, he&apos;s got a head full of inventions which he spins into new products-- beautiful, efficient designs that mimic nature. He grew up in Australia and spent hours in the ocean watching the way fish move. He envied that ease and decided to copy those natural movements in his inventions. Produced by Mary Stucky.</description>
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      <pubDate>Wed, 11 Nov 2009 05:00:00 GMT</pubDate>
      <author>cforry@pri.org</author>
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      <itunes:duration>00:00:00</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>JAY HARMAN, MARY STUCKY</itunes:keywords>
      <itunes:subtitle>When designer Jay Harman comes home from a sailing expedition, he&apos;s got a head full of inventions which he spins into new products-- beautiful, efficient designs that mimic nature. He grew up in Australia and spent hours in the ocean watching the</itunes:subtitle>
      <itunes:summary>When designer Jay Harman comes home from a sailing expedition, he&apos;s got a head full of inventions which he spins into new products-- beautiful, efficient designs that mimic nature. He grew up in Australia and spent hours in the ocean watching the way fish move. He envied that ease and decided to copy those natural movements in his inventions. Produced by Mary Stucky.</itunes:summary>
      <itunes:author>Public Radio International/WNYC</itunes:author>
    </item>
    <item>
      <title>Skulls</title>
      <link>http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/868819/mp3/arts/podcast/11403/868819.mp3</link>
      <description>Graphic designer Noah Scalin created a new skull design every day for a year and posted them to his blog Skull-a-Day. He used whatever was at hand: breakfast cereal, sparklers, and little green army men. Scalin thinks that no matter the material, the skull is timeless. Produced by Studio 360&apos;s Michele Siegel and Erin Calabria.</description>
      <source url="http://www.studio360.org">dfrw</source>
      <enclosure url="http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/868819/mp3/arts/podcast/11403/868819.mp3" length="2525965" type="audio/mpeg" />
      <pubDate>Wed, 04 Nov 2009 05:00:00 GMT</pubDate>
      <author>cforry@pri.org</author>
      <guid isPermaLink="false">http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/868819/mp3/arts/podcast/11403/868819.mp3</guid>
      <itunes:duration>00:00:00</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>NOAH SCALIN, MICHELE SIEGEL, ERIN CALABRIA</itunes:keywords>
      <itunes:subtitle>Graphic designer Noah Scalin created a new skull design every day for a year and posted them to his blog Skull-a-Day. He used whatever was at hand: breakfast cereal, sparklers, and little green army men. Scalin thinks that no matter the material, the</itunes:subtitle>
      <itunes:summary>Graphic designer Noah Scalin created a new skull design every day for a year and posted them to his blog Skull-a-Day. He used whatever was at hand: breakfast cereal, sparklers, and little green army men. Scalin thinks that no matter the material, the skull is timeless. Produced by Studio 360&apos;s Michele Siegel and Erin Calabria.</itunes:summary>
      <itunes:author>Public Radio International/WNYC</itunes:author>
    </item>
    <item>
      <title>The Sneaker</title>
      <link>http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/867532/mp3/arts/podcast/11403/867532.mp3</link>
      <description>Paola Antonelli, design curator at the Museum of Modern Art, finds sublime design in a rubber-soled wonder -- the sneaker.</description>
      <source url="http://www.studio360.org">dfrw</source>
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      <pubDate>Wed, 28 Oct 2009 04:00:00 GMT</pubDate>
      <author>cforry@pri.org</author>
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      <itunes:duration>00:00:00</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>PAOLA ANTONELLI</itunes:keywords>
      <itunes:subtitle>Paola Antonelli, design curator at the Museum of Modern Art, finds sublime design in a rubber-soled wonder -- the sneaker.</itunes:subtitle>
      <itunes:summary>Paola Antonelli, design curator at the Museum of Modern Art, finds sublime design in a rubber-soled wonder -- the sneaker.</itunes:summary>
      <itunes:author>Public Radio International/WNYC</itunes:author>
    </item>
    <item>
      <title>Throwback Uniforms</title>
      <link>http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/865292/mp3/arts/podcast/11403/865292.mp3</link>
      <description>This fall, eight NFL teams have donned the old American Football League uniforms. Graphic designer and sports blogger Jim Ransdell thinks these bold, simple patterns are timeless.    Produced by Alana Harper.</description>
      <source url="http://www.studio360.org">dfrw</source>
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      <pubDate>Wed, 14 Oct 2009 04:00:00 GMT</pubDate>
      <author>cforry@pri.org</author>
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      <itunes:duration>00:00:00</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>THROWBACK UNIFORMS</itunes:keywords>
      <itunes:subtitle>This fall, eight NFL teams have donned the old American Football League uniforms. Graphic designer and sports blogger Jim Ransdell thinks these bold, simple patterns are timeless.    Produced by Alana Harper.</itunes:subtitle>
      <itunes:summary>This fall, eight NFL teams have donned the old American Football League uniforms. Graphic designer and sports blogger Jim Ransdell thinks these bold, simple patterns are timeless.    Produced by Alana Harper.</itunes:summary>
      <itunes:author>Public Radio International/WNYC</itunes:author>
    </item>
    <item>
      <title>Interstate Signs</title>
      <link>http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/863032/mp3/arts/podcast/11403/863032.mp3</link>
      <description>On America&apos;s first highways, road signs were hand-painted on wood. When interstates became standardized, so did the typeface. But in all sorts of conditions it still looks fuzzy. Designer Don Meeker helped bring signage back into focus. Produced by Derek John.</description>
      <source url="http://www.studio360.org">dfrw</source>
      <enclosure url="http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/863032/mp3/arts/podcast/11403/863032.mp3" length="3255813" type="audio/mpeg" />
      <pubDate>Wed, 30 Sep 2009 04:00:00 GMT</pubDate>
      <author>cforry@pri.org</author>
      <guid isPermaLink="false">http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/863032/mp3/arts/podcast/11403/863032.mp3</guid>
      <itunes:duration>00:00:00</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>INTERSTATE SIGNS, CLEARVIEW, DEREK JOHN</itunes:keywords>
      <itunes:subtitle>On America&apos;s first highways, road signs were hand-painted on wood. When interstates became standardized, so did the typeface. But in all sorts of conditions it still looks fuzzy. Designer Don Meeker helped bring signage back into focus. Produced</itunes:subtitle>
      <itunes:summary>On America&apos;s first highways, road signs were hand-painted on wood. When interstates became standardized, so did the typeface. But in all sorts of conditions it still looks fuzzy. Designer Don Meeker helped bring signage back into focus. Produced by Derek John.</itunes:summary>
      <itunes:author>Public Radio International/WNYC</itunes:author>
    </item>
    <item>
      <title>Tract Houses</title>
      <link>http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/860638/mp3/arts/podcast/11403/860638.mp3</link>
      <description>D. J. Waldie loves the suburbs. He was born in one of the tract houses manufactured by the thousands in Lakewood, California. He lives there still, and today works for the city. His book Holy Land is a strange and beautiful mix of personal memoir and suburban history. Waldie tells us why the cheap tract houses of these 1940s suburbs are almost idealistic. Produced by David Krasnow and Will Becton.</description>
      <source url="http://www.studio360.org">dfrw</source>
      <enclosure url="http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/860638/mp3/arts/podcast/11403/860638.mp3" length="2177447" type="audio/mpeg" />
      <pubDate>Wed, 16 Sep 2009 04:00:00 GMT</pubDate>
      <author>cforry@pri.org</author>
      <guid isPermaLink="false">http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/860638/mp3/arts/podcast/11403/860638.mp3</guid>
      <itunes:duration>00:00:00</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>TRACT HOUSES, DAVID KRASNOW, WILL BECTON</itunes:keywords>
      <itunes:subtitle>D. J. Waldie loves the suburbs. He was born in one of the tract houses manufactured by the thousands in Lakewood, California. He lives there still, and today works for the city. His book Holy Land is a strange and beautiful mix of personal memoir and</itunes:subtitle>
      <itunes:summary>D. J. Waldie loves the suburbs. He was born in one of the tract houses manufactured by the thousands in Lakewood, California. He lives there still, and today works for the city. His book Holy Land is a strange and beautiful mix of personal memoir and suburban history. Waldie tells us why the cheap tract houses of these 1940s suburbs are almost idealistic. Produced by David Krasnow and Will Becton.</itunes:summary>
      <itunes:author>Public Radio International/WNYC</itunes:author>
    </item>
    <item>
      <title>Cubicle</title>
      <link>http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/859193/mp3/arts/podcast/11403/859193.mp3</link>
      <description>Cubicles have a bad reputation as soul-crushing, gray boxes wallpapered in Post-its. But they were originally designed to promote health and wellness. Cubicle pioneer Joe Schwartz explains what went wrong. Produced by Catherine Epstein.</description>
      <source url="http://www.studio360.org">dfrw</source>
      <enclosure url="http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/859193/mp3/arts/podcast/11403/859193.mp3" length="1890800" type="audio/mpeg" />
      <pubDate>Tue, 08 Sep 2009 04:00:00 GMT</pubDate>
      <author>cforry@pri.org</author>
      <guid isPermaLink="false">http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/859193/mp3/arts/podcast/11403/859193.mp3</guid>
      <itunes:duration>00:00:00</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>CUBLICLE</itunes:keywords>
      <itunes:subtitle>Cubicles have a bad reputation as soul-crushing, gray boxes wallpapered in Post-its. But they were originally designed to promote health and wellness. Cubicle pioneer Joe Schwartz explains what went wrong. Produced by Catherine Epstein.</itunes:subtitle>
      <itunes:summary>Cubicles have a bad reputation as soul-crushing, gray boxes wallpapered in Post-its. But they were originally designed to promote health and wellness. Cubicle pioneer Joe Schwartz explains what went wrong. Produced by Catherine Epstein.</itunes:summary>
      <itunes:author>Public Radio International/WNYC</itunes:author>
    </item>
    <item>
      <title>Sticky Fingers</title>
      <link>http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/855874/mp3/arts/podcast/11403/855874.mp3</link>
      <description>Stefan Sagmeister is an award-winning graphic designer who grew up in Austria and has designed album covers for the Rolling Stones and Talking Heads. When we asked him about his favorite album cover of all time, Sagmeister picked a notorious design by Andy Warhol: The Rolling Stones&apos; Sticky Fingers. Produced by Derek John.</description>
      <source url="http://www.studio360.org">dfrw</source>
      <enclosure url="http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/855874/mp3/arts/podcast/11403/855874.mp3" length="2288288" type="audio/mpeg" />
      <pubDate>Wed, 19 Aug 2009 04:00:00 GMT</pubDate>
      <author>cforry@pri.org</author>
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      <itunes:duration>00:00:00</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>DFRW, STEFAN SAGMEISTER</itunes:keywords>
      <itunes:subtitle>Stefan Sagmeister is an award-winning graphic designer who grew up in Austria and has designed album covers for the Rolling Stones and Talking Heads. When we asked him about his favorite album cover of all time, Sagmeister picked a notorious design by</itunes:subtitle>
      <itunes:summary>Stefan Sagmeister is an award-winning graphic designer who grew up in Austria and has designed album covers for the Rolling Stones and Talking Heads. When we asked him about his favorite album cover of all time, Sagmeister picked a notorious design by Andy Warhol: The Rolling Stones&apos; Sticky Fingers. Produced by Derek John.</itunes:summary>
      <itunes:author>Public Radio International/WNYC</itunes:author>
    </item>
    <item>
      <title>Air Force One</title>
      <link>http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/853304/mp3/arts/podcast/11403/853304.mp3</link>
      <description>Air Force One, the Presidential 747, is designed to be a White House in the sky. But it wasn&apos;t always so deluxe. Historian Gene Eisman explains how Air Force One evolved from a bare-metal military jet into its current hi-tech luxury incarnation. Produced by Mark Anderson.</description>
      <source url="http://www.studio360.org">dfrw</source>
      <enclosure url="http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/853304/mp3/arts/podcast/11403/853304.mp3" length="2231712" type="audio/mpeg" />
      <pubDate>Wed, 05 Aug 2009 04:00:00 GMT</pubDate>
      <author>cforry@pri.org</author>
      <guid isPermaLink="false">http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/853304/mp3/arts/podcast/11403/853304.mp3</guid>
      <itunes:duration>00:00:00</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords />
      <itunes:subtitle>Air Force One, the Presidential 747, is designed to be a White House in the sky. But it wasn&apos;t always so deluxe. Historian Gene Eisman explains how Air Force One evolved from a bare-metal military jet into its current hi-tech luxury incarnation.</itunes:subtitle>
      <itunes:summary>Air Force One, the Presidential 747, is designed to be a White House in the sky. But it wasn&apos;t always so deluxe. Historian Gene Eisman explains how Air Force One evolved from a bare-metal military jet into its current hi-tech luxury incarnation. Produced by Mark Anderson.</itunes:summary>
      <itunes:author>Public Radio International/WNYC</itunes:author>
    </item>
    <item>
      <title>Thinking Outside the Mouse</title>
      <link>http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/850681/mp3/arts/podcast/11403/850681.mp3</link>
      <description>Along with a keyboard, the mouse is the main tool most people use to control their computers. But it&apos;s not exactly subtle. Bill Verplank, one of the founding fathers of interaction design, tells us about the past and future of the mouse. Produced by Gideon D&apos;Arcangelo</description>
      <source url="http://www.studio360.org">dfrw</source>
      <enclosure url="http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/850681/mp3/arts/podcast/11403/850681.mp3" length="3378000" type="audio/mpeg" />
      <pubDate>Wed, 22 Jul 2009 04:00:00 GMT</pubDate>
      <author>cforry@pri.org</author>
      <guid isPermaLink="false">http://www.publicbroadcasting.net/dfrw/.jukebox/media/dfrw/850681/mp3/arts/podcast/11403/850681.mp3</guid>
      <itunes:duration>00:00:00</itunes:duration>
      <itunes:explicit>no</itunes:explicit>
      <itunes:keywords>THE MOUSE</itunes:keywords>
      <itunes:subtitle>Along with a keyboard, the mouse is the main tool most people use to control their computers. But it&apos;s not exactly subtle. Bill Verplank, one of the founding fathers of interaction design, tells us about the past and future of the mouse. Produced</itunes:subtitle>
      <itunes:summary>Along with a keyboard, the mouse is the main tool most people use to control their computers. But it&apos;s not exactly subtle. Bill Verplank, one of the founding fathers of interaction design, tells us about the past and future of the mouse. Produced by Gideon D&apos;Arcangelo</itunes:summary>
      <itunes:author>Public Radio International/WNYC</itunes:author>
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